Chapter 5: Creating an Obby
Now that you have the knowledge needed to make a full game, you will first put your skills to the test by making an obstacle course game, more commonly called an Obby. From this chapter, you will learn how to integrate features from previous chapters such as moving parts, rewards, effects, and player management. By the end of this chapter, we will have integrated all of the material learned in the previous chapters and tested and published a fully functional game.
In this chapter, we're going to cover the following main topics:
- Managing player data
- Making Obby stages
- Creating rewards
- Adding shops and purchases
- Creating effects
- Testing and publication