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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Chapter 2. How to Fly a Dragon!

This is the story of a dragon trapped inside a castle. You might ask why would a mighty creature like a dragon be trapped inside a castle. Well, obviously because he has deformed wings that are too small to carry his weight! It's our duty to help this poor creature out of this horrendous castle! We will continue using Cocos2d-html5 to create this charming game about a dragon trying to escape the bounds of the castle, with the player tapping to help the dragon fly. We'll call this game DragonDash.

In this chapter, you'll learn:

  • How to load a sprite sheet
  • How to create and use a cc.Animation
  • How to implement simple gravity and rectangular collision detection
  • How to play HTML5 audio and persistently store data in the browser

This is what we will achieve by the end of this chapter:

How to Fly a Dragon!
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