Summary
After we got all the gameplay details ironed out in our test game, bringing in a sprite sheet and game states seems remarkably simple and easy.
But during this stage, we can also think of new ways to improve gameplay. For instance, the realization that clouds of smoke coming out of chimneys would offer a nice visual cue to the player to identify where the buildings were, if the cyclist happened to jump too high. Or that a hat flying through the air could be funny!
Now it's time to bring physics to our games, so head on to the next chapter.