Chapter 5. On the Line – Rocket Through
In our third game, Rocket Through, we'll use particle effects to spice things up a bit, and we'll use DrawNode to make our own OpenGL drawings on screen. And be advised, this game uses quite a bit of vector math, but luckily for us, Cocos2d-x comes bundled with a sweet pack of helper methods to deal with that as well.
You will learn:
- How to load and set up a particle system
- How to draw primitives (lines, circles, and more) with
DrawNode
- How to use vector math helper methods included in Cocos2d-x