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Clojure Reactive Programming

You're reading from   Clojure Reactive Programming Design and implement highly reusable reactive applications by integrating different frameworks with Clojure

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781783986668
Length 232 pages
Edition 1st Edition
Languages
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Author (1):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
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Table of Contents (13) Chapters Close

Preface 1. What is Reactive Programming? 2. A Look at Reactive Extensions FREE CHAPTER 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. Futures 9. A Reactive API to Amazon Web Services A. The Algebra of Library Design B. Bibliography
Index

Asynchronous programming and concurrency

Different platforms have different programming models. For instance, JavaScript applications are single-threaded and have an event loop. When making a network call, it is common to register a callback that will be invoked at a later stage, when that network call completes either successfully or with an error.

In contrast, when we're on the JVM, we can take full advantage of multithreading to achieve concurrency. It is simple to spawn new threads via one of the many concurrency primitives provided by Clojure, such as futures.

However, asynchronous programming becomes cumbersome. Clojure futures don't provide a native way for us to be notified of their completion at a later stage. In addition, retrieving values from a not-yet-completed future is a blocking operation. This can be seen clearly in the following snippet:

(defn do-something-important []
  (let [f (future (do (prn "Calculating...")
                      (Thread/sleep 10000...
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