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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

2D texture-based visualization

The second visualization will also be a basic oscilloscope-type display of waveform data. However, previously, we used audio data to scale 3D slice cubes; this time, we'll render them all on a 2D plane using a shader that uses audio data as input.

Our RenderBox library allows us to define new materials and shaders. In the previous projects, we built materials that use bitmap images for texture mapping onto the geometry as it's rendered. In this project, we'll paint the quad using the audio bytes array, using the byte value to control the position where we set a brighter color. (Note that the Plane class was added to RenderBox lib in Chapter 7, 360-Degree Gallery.)

Texture generator and loader

First, let's generate a texture structure to hold our texture data. In the VisualizerBox class, add the following method to set up the texture in GLES. We can't use our normal texture pipeline, since it is designed to allocate a texture directly...

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