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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Hello, triangle!


Let's add a triangle to the scene. Yeah, I know that a triangle isn't even a box. However, we're going to start with super simple tips. Triangles are the building blocks of all 3D graphics and the simplest shapes that OpenGL can render (that is, in triangle mode).

Introducing geometry

Before moving on, let's talk a little about geometry.

Virtual reality is largely about creating 3D scenes. Complex models are organized as three-dimensional data with vertices, faces, and meshes, forming objects that can be hierarchically assembled into more complex models. For now, we're taking a really simple approach—a triangle with three vertices, stored as a simple Java array.

The triangle is composed of three vertices (that's why, it's called a tri-angle!). We're going to define our triangle as top (0.0, 0.6), bottom-left (-0.5, -0.3), bottom-right (0.5, -0.3). The first vertex is the topmost point of the triangle and has X=0.0, so it's at the center and Y=0.6 up.

The order of the vertices...

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