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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Getting started with Android Studio


When developing Cardboard apps for Android, there's tons of stuff that you need to track, including all your files and folders, Java classes and objects, and functions and variables. You need a properly organized Java program structure and valid language syntax. You need to set options and manage processes to build and debug your applications. Whew!

Thank goodness we have Android Studio, a powerful IDE (integrated development environment). It's built on top of IntelliJ IDEA by JetBrains, a popular intelligent Java development suite of tools.

It's intelligent because it actually gives you relevant suggestions as you write your code (Ctrl + Space), helps navigate between related references and files (Ctrl + B, Alt + F7) as well as automates refactor operations, such as renaming a class or method (Alt + Enter). In some ways, it may know what you're trying to do, even if you don't. How smart is that?

Installing Android Studio

If you don't already have Android...

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