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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Creating your first window


Creating a window is the first step in Windows programming. All our sprites and other objects will be drawn on top of this window. There is a standard way of drawing a window. So this part of the code will be repeated in all programs that use Windows programming to draw something.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine.

How to do it…

In this recipe, we will find out how easy it is to create a window:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select a Win32 Windows application.

  4. Add a source file called Source.cpp.

  5. Add the following lines of code to it:

    #define WIN32_LEAN_AND_MEAN
    
    #include <windows.h>   // Include all the windows headers.
    #include <windowsx.h>  // Include useful macros.
    #include "resource.h"
    
    #define WINDOW_CLASS_NAME L"WINCLASS1"
    
    
    void GameLoop()
    {
      //One frame of game logic occurs here...
    }
    
    LRESULT CALLBACK WindowProc(HWND _hwnd,
      UINT _msg,
      WPARAM _wparam,
      LPARAM _lparam...
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