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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Implementing a chat app user interface

A common example of graphical applications, especially in a mobile context, is the messaging app. Although there are many messaging apps now, they often share the design of colored textboxes scrolling back through time. They are also either left or right aligned (with some padding for emphasis) to show incoming messages as distinct from outgoing. In this example, we will implement the message component to show text in this way and apply a custom theme to give the app an identity.

Creating a message widget

We start with the message widget that is used to display a single message. Each message will have a body of text and the name of the person who sent the message. Using the sender name, we can determine whether the message is outgoing. To begin, we define a custom Widget type that will hold this data in a new file, message.go:

  1. To create a custom widget, we define a new type, named message, that extends widget.BaseWidget. We add to...
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