Summary
This chapter was a very involved one. We covered some very important topics and concepts in the chapter that can be used and enhanced for your games. We started the chapter by looking into how to customize your player character. The concepts you take away from the section can be applied to a wide variety of scenarios.
We looked at how to understand the structure of your character model so that you can better determine the customization methods. These are the different types of weapons, clothing, armor, shields, and on.
We then looked at how to create a user interface to help enable us with the customization of our player character during game play. We also learned that the tool we developed can be used to quickly create several different character models (customized) and store them as prefabs for later use. Great time saver! We also learned how to preserve the state of our player character after customization for game play.
We looked at the non-player characters next. We went through...