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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for solving modern computing problems

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800204805
Length 494 pages
Edition 1st Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (25) Chapters Close

Preface 1. Section 1: Programming Language Frontends
2. Chapter 1: Why Build Another Programming Language? FREE CHAPTER 3. Chapter 2: Programming Language Design 4. Chapter 3: Scanning Source Code 5. Chapter 4: Parsing 6. Chapter 5: Syntax Trees 7. Section 2: Syntax Tree Traversals
8. Chapter 6: Symbol Tables 9. Chapter 7: Checking Base Types 10. Chapter 8: Checking Types on Arrays, Method Calls, and Structure Accesses 11. Chapter 9: Intermediate Code Generation 12. Chapter 10: Syntax Coloring in an IDE 13. Section 3: Code Generation and Runtime Systems
14. Chapter 11: Bytecode Interpreters 15. Chapter 12: Generating Bytecode 16. Chapter 13: Native Code Generation 17. Chapter 14: Implementing Operators and Built-In Functions 18. Chapter 15: Domain Control Structures 19. Chapter 16: Garbage Collection 20. Chapter 17: Final Thoughts 21. Section 4: Appendix
22. Assessments 23. Other Books You May Enjoy Appendix: Unicon Essentials

Marking live data and sweeping the rest

This section gives an overview of the Unicon garbage collector, which is a mark-and-sweep style of garbage collector that was developed for the Icon language and then extended. It is written in (an extended dialect of) C, like the rest of the Icon and Unicon runtime system. Since Unicon inherited this garbage collector from Icon, much of what you see here is due to that language. Other aspects of this garbage collector are described in the book, The Implementation of Icon and Unicon: a Compendium.

In almost all garbage collectors other than reference counting, the approach is to find all the live pointers that are reachable from all the variables in the program; everything else in the heap is garbage. In a mark-and-sweep collector, live data is marked when it is found, and then all the live data is moved up to the top of the heap, leaving a big, beautiful pool of newly available memory at the bottom. The collect() C function from Unicon&apos...

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