Lighting and rendering
In this section, we are preparing a scene to render our FN SCAR. This consists of setting up the lighting, camera, and render settings, as well as exporting a rendered image.
Lighting the scene
Let’s take a moment to discuss how we will create the lighting. Figure 4.50 shows a simple scene consisting of an object in the center and four plain white point lights placed around the object. The scene is well lit and the object is clearly presented, but it does not look very natural or aesthetically pleasing:
Figure 4.51 shows the same scene, but with colored lighting. Namely, the twopoint lights on the right side project a light-orange color, and the ones on the left project a light-blue color. As a result, the scene looks much better:
The key here is that one side of the object is lit with a warm color, while the other side...