The baby dragon now has everything it needs to truly animate it. Some of the core concepts used in Chapter 9, Animating an Exquisite Corpse in Grease Pencil and Chapter 10, Animating a Stylish Short in Grease Pencil, such as using references, blocking in keyframes, making the animation repeat in a cycle, and testing the motion. Other animation problems will require new approaches to suit the complexity of three-dimensional objects and using a rig.
Creating a flying animation allows us to skip over the frustrations that come with creating a walk cycle. The flapping motion is mostly up and down, meaning our initial animation lay-in can mirror poses from left to right. Additionally, with the feet off the ground, we won't need to worry about correctly placed footfalls. Let's look at the rig controls.