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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Chapter 12. Rendering and Compositing

In the previous chapter, you learned a lot about lighting, how to use a standard three-point lighting system, and lots of variations on it. You learned to use light to control what the viewer sees. You practiced using wide-angle, normal, and telephoto lenses. You also created an animation and practiced making modifications and test renders.

In this chapter, you will focus on rendering and compositing. You will also do the following:

  • Edit scenes created on the island to tell a story using Video Sequence Editor
  • Combine the stereographic views into a single 3D animation using the Node Editor
  • Discover how to optimize your animations with the rendering controls
  • Discover how using the Cycles renderer instead of the Blender internal renderer can improve and alter your 3D rendering and animation

Let's get started!

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