How to control where your characters look at
Unless your characters have a very unique style, their eyes will have to look at something. Based on this idea, there is a common practice of making this "something" a bone where the eyes will always point to. This is very useful when animating, since you can position this bone to the exact place where your character should look at without further worries.
How to do it...
Open the file
003-Eyes.blend
. This file has a head mesh with two eyes ready for you to work on them. Notice that the eyes are separate objects from the head.Select the left eye object, press Shift + S, and choose Cursor to Selected to position the 3D cursor into the center of the object.
Add an Armature: press Shift + A and select Armature | Single Bone . Go to Edit Mode (Tab) in side view (Numpad 3) and move the tip of the bone so that it points to the character's front, next to the eye's pupil, similar to the next screenshot. Activate the armature's X-Ray display mode in the...