Updating the engine
Open the Engine.cpp
file and add the following highlighted code to load the sprite-sheet texture at the end of the Engine constructor:
Engine::Engine() {     // Get the screen resolution and create an SFML window and View     Vector2f resolution;     resolution.x = VideoMode::getDesktopMode().width;     resolution.y = VideoMode::getDesktopMode().height;     m_Window.create(VideoMode(resolution.x, resolution.y),         "Thomas was late",         Style::Fullscreen);     // Initialize the full screen view     m_MainView.setSize(resolution);     m_HudView.reset(         FloatRect(0, 0, resolution.x, resolution.y));     // Initialize the split-screen Views &...