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Augmented Reality with Kinect

You're reading from   Augmented Reality with Kinect If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft's Kinect. By the end of the course you will have created a complete game.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849694384
Length 122 pages
Edition 1st Edition
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Author (1):
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Rui Wang Rui Wang
Author Profile Icon Rui Wang
Rui Wang
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Toc

Face tracking in Kinect


Face detecting and tracking is a famous computer vision technology. It analyzes the images from a webcam or other input devices, and tries to determine the locations and sizes of human faces from these inputs. Some detailed face parts can also be guessed from the given images, including eyes, eyebrows, nose, and the mouth. We can even determine the emotion of a specific face, or the identity of a human from the face tracking results.

The Microsoft Kinect SDK supports face tracking from Version 1.5 onwards. It requires color and depth images from the sensors (or customized sources) as inputs, and returns the position data of the detected head, as well as some important recording points on the face, all of which can be retrieved or used for reconstructing the 3D face mesh in real time.

We will explain how the Microsoft Kinect SDK declares and generates the face mesh at the end of this chapter.

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