Preface
At the beginning of 2016, most of the world had very little knowledge of augmented reality and location-based games. That, of course, all changed with the release of Pokemon Go later that year. Literally overnight, the genre became entrenched as an upcoming trend in game development. Chances are you have played Pokemon Go and the reason you are reading this book is because of your interest in the genre of AR and location-based games.
In this book we will explore in detail the aspects of creating a location-based AR game just like Pokemon Go. Location-based AR games are expensive and require multiple services for everything from mapping to spawning monsters. However, the game we develop will be done with zero budget using freely available services. While this may not be something you could release commercially, due to some licensing restrictions, it will certainly introduce you to most of the concepts. Along the way, you will also learn how to use a great tool, Unity, and introduce many other concepts in game development.