Implementing a particle system effect
A particle system is a system that controls particles. In our case, ParticleSystem
is a class we will write that will spawn instances (lots of instances) of the Particle
class (also a class we will write) that together will create a simple explosion-like effect.
Here is a screenshot of some particles controlled by a particle system as it may appear by the end of this chapter:
Just for clarification, each of the colored squares is an instance of the Particle
class, and all the Particle
instances are controlled and held by the ParticleSystem
class. In addition, the user will create multiple (hundreds) of ParticleSystem
instances by drawing with their finger. The particle systems will appear as dots or blocks until the user taps the Pause button and they come to life. We will examine the code closely enough that you will be able to amend in code the size, color, speed, and quantities of Particle
and ParticleSystem
instances.
Note
It is left as an exercise...