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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

This is just the beginning

Creating an application is only part of the process. Publishing and selling is another. This is, of course, outside the scope of this book but handling fragmentation and testing compatibility with various target devices can be a real difficulty that needs to be taken seriously.

Beware! Problems start occurring when you start dealing with hardware specificities (and there are lots of them) like we saw with input devices. These issues are, however, not specific to the NDK. If incompatibilities exist in a Java application, then the native code will not do better. Handling various screen sizes, loading appropriately-sized resources, and adapting to device capabilities are things that you will eventually need to deal with. However, that should be manageable.

In short, there are a lot of marvelous but also painful surprises to be discovered. However, Android and mobility are still a fallow land that needs to be modeled. Look at the evolution of Android from its earliest...

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