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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – scroll bars


  1. Double click on the MapEditor.vb file in Solution Explorer to reopen the map editor in the design view if it is not already open.

  2. In the Toolbox window, double-click on the VScrollBar control, to add it to the form. Give it the following properties:

    • Name: VScrollBar1

    • Anchor: Top, Bottom, Right

    • LargeChange: 48

    • Location: 658, 27

    • Size: 17, 576

  3. In the Toolbox window, double-click on the HScrollBar control to add it to the form. Give it the following properties:

    • Name: HScrollBar1

    • Anchor: Bottom, Left, Right

    • LargeChange: 48

    • Location: 184, 606

    • Size: 474, 17

  4. Switch back to the code view for the MapEditor.vb file, and add the FixScrollBarScales() helper method to the MapEditor class:

    Private Sub FixScrollBarScales()
      Camera.ViewPortWidth = pctSurface.Width
      Camera.ViewPortHeight = pctSurface.Height
    
      Camera.Move(Vector2.Zero)
    
      VScrollBar1.Minimum = 0
      VScrollBar1.Maximum =Camera.WorldRectangle.Height -Camera.ViewPortHeight
    
      HScrollBar1.Minimum = 0
      HScrollBar1.Maximum = Camera...
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