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Xamarin Mobile Development for Android Cookbook

You're reading from   Xamarin Mobile Development for Android Cookbook Over 80 hands-on recipes to unleash full potential for Xamarin in development and monetization of feature-packed, real-world Android apps

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784398576
Length 456 pages
Edition 1st Edition
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Author (1):
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Matthew Leibowitz Matthew Leibowitz
Author Profile Icon Matthew Leibowitz
Matthew Leibowitz
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Table of Contents (15) Chapters Close

Preface 1. Working with Xamarin.Android FREE CHAPTER 2. Showing Views and Handling Fragments 3. Managing App Data 4. Presenting App Data 5. Communicating with the Outside World 6. Using Background Tasks 7. Notifying Users 8. Interacting with Other Apps 9. Presenting Multimedia 10. Responding to the User 11. Connecting to Wearables 12. Adding In-App Billing 13. Publishing Apps Index

Detecting rotate gestures

A common gesture for manipulating objects on the screen is to use the twist or rotate gesture. This is often more natural than entering a rotation value or dragging a cursor.

How to do it...

Another multifinger gesture that is very common is the rotate gesture. For a two-finger rotate, we can do something very similar to what we would do when implementing the ScaleGestureDetector instance. However, we do have to create a RotateGestureDetector instance ourselves as this is not currently provided by the framework. We will create RotateGestureDetector by preforming the following steps:

  1. First, we need an interface that represents our gesture detector's events:
    public interface IOnRotateGestureListener {
      bool OnRotateBegin(RotateGestureDetector detector);
      void OnRotate(RotateGestureDetector detector);
      void OnRotateEnd(RotateGestureDetector detector);
    }
  2. Then, we create the gesture detector type:
    public class RotateGestureDetector {
      private float oldX2, oldY2,...
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