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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – trying out cube maps


  1. Open the file ch7_Cubemap.html using your HTML5 internet browser. Once again, this contains a simple textured cube example on top of which we'll build the cube map example. We want to use the cube map to create a reflective-looking surface.

  2. Creating the cube map is a bit more complicated than the textures we've loaded in the past, so this time we'll use a function to simplify the asynchronous loading of individual cube faces. It's called loadCubemapFace and has already been added to the configure function. Below that function, add the following code which creates and loads the cube map faces:

    cubeTexture = gl.createTexture();
    
    gl.bindTexture(gl.TEXTURE_CUBE_MAP, cubeTexture);
    gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
    loadCubemapFace(gl, gl.TEXTURE_CUBE_MAP_POSITIVE_X, cubeTexture, 'textures/cubemap/positive_x.png');
    loadCubemapFace(gl, gl.TEXTURE_CUBE_MAP_NEGATIVE_X...
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