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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Graphics and Compute Pipelines

In this chapter, we will cover the following recipes:

  • Creating a shader module
  • Specifying pipeline shader stages
  • Specifying a pipeline vertex binding description, attribute description, and input state
  • Specifying a pipeline input assembly state
  • Specifying a pipeline tessellation state
  • Specifying a pipeline viewport and scissor test state
  • Specifying a pipeline rasterization state
  • Specifying a pipeline multisample state
  • Specifying a pipeline depth and stencil state
  • Specifying a pipeline blend state
  • Specifying pipeline dynamic states
  • Creating a pipeline layout
  • Specifying graphics pipeline creation parameters
  • Creating a pipeline cache object
  • Retrieving data from a pipeline cache
  • Merging multiple pipeline cache objects
  • Creating a graphics pipeline
  • Creating a compute pipeline
  • Binding a pipeline object
  • Creating a pipeline layout with a combined image sampler, a buffer, and push constant...
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