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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
Languages
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Preface

In Q3 of 2017, the virtual reality (VR) hardware industry achieved a new milestone. After years of slow adoption rates and lagging sales, manufacturers sold 1 million VR headsets. This achievement astounded many tech writers who had predicted that the technology would be relegated to early adopters and the techno-curious. However, the industry is finally seeing its greatest amount of traction since the release of the modern consumer headsets. Also, this adoption is ushering in a boom for VR developers. With lower headset costs and a strong consumer market, industries across the globe are investing in VR titles. This is not just entertainment companies; industries such as manufacturing, healthcare, retail sales, and education are leading the charge to explore new ventures and uses for VR technologies.

Just look at employment companies such as Glassdoor, Indeed, and Monster. New job postings for VR developers are emerging daily in every US tech market, from New York to Houston TX to Redmond WA. VR development skills are in hot demand.

In this book, we offer a practical, project-based approach to VR development. Using four approachable but thought-provoking concepts, we teach the specifics of implementing VR projects using the Unity development platform. Each project starts as a step-by-step guide, but also includes discussions on VR best practices, design choices, technical challenges, and guidance for the improvement and implementation of your own solutions.

Our hope is that you will walk away with a new set of skills, an appreciation for VR development, and ideas for creating rich, immersive experiences using the Unity platform.

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