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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Understanding wireframes

A wireframe is a technical representation of a screen using skeletal lines. By similarity, they are also known as user interface blueprints. Each type of element in a wireframe must be represented in a clearly differentiable way. We do not have to follow a specific visual style when designing our wireframes, but we must make sure that they are clear and easy to understand.

For example, actionable elements can be represented as button shapes, icons, and underlined texts, but colors can also be used for this purpose. The general structure of the screen can be represented with lines or zones in a range of colors that is in contrast with the actionable elements.

It is also possible to indicate the transitions and gestures that the users do in order to move from one screen to another. When different wireframes are connected, they offer a perspective similar...

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