The first-person character
The character we aim to create is going to require the ability to move, jump, turn, and shoot a gun. The visual presence of a first-person character (FPC) is very different to that of a third. For one, instead of an entire character mesh being used, we only need the hands and gun model. Instead of having the camera set back and detached from this character model, we need the arms and gun to rotate with the camera as the FPC turns and moves. The character we are going to create requires some imported assets from another UE4 template. We do this, instead of using the template objects directly so we can emphasize the workings of the objects provided in these templates, by creating them ourselves.
Importing what we need
Again, this is going to require the migration of a few assets. Open UE 4.10 again and navigate to the Unreal project browser. This time create a new Blueprint template from the First Person Template as follows:
Call this project Temp
. We are going to be...