Unreal Robots
Alright, now we need a hovering and tracking AI boss character! It's time for us to dive into the UE AI layer. The UE4 AI implementation is robust and covers everything you will need to create intelligent, well-functioning AI. Much like everything else in UE4, the AI interface can be expanded and modified using C++ objects that inherit from the UE4-provided base classes. The next section of this chapter will run you through the basics of the AI system.
AI breakdown
The AI toolset present in UE4 is made up of many different asset types and objects. Each object is responsible for a certain subset of the AI's functionality. The following list provides a brief description of the major elements that go into creating an AI in UE4:
AI Characters: AI character objects and normal character objects do not differ at all. In fact, they can derive from the same
UCharacter
base class. An AI character is simply controlled by anAIController
instead of aPlayerController
. In this sense any character...