Playing particle in Blueprints
Now that our particle effect is ready, let's play it using Blueprints:
Right-click on Content Browser.
Select the Blueprint class.
From the resulting window, select Actor.
Double-click on the Blueprint to open the editor.
Select your bursting particles in Content Browser.
Open the Blueprint editor and add a new Particle System Component (if you select the particle in Content Browser, it will automatically set that particle as the template for the Particle System Component).
Go to the Event Graph tab.
Right-click anywhere on the graph and select Add Custom Event… from the Add Event category.
Rename that Custom Event with any name you like. For this example, I renamed it ActivateParticle.
Create a graph like this:
This Blueprint will first execute ActivateParticle when the game begins and when the event is executed, it randomly selects a time (in seconds) between 0.2 and 2. When the time runs out, it activates the particle and calls this event again.
Now, if you drag and...