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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Infographics


An infographic is a visual chart or diagram used to represent information or data. To find examples, just do a Google Image search for "infographics". Infographics can get quite large, which makes them difficult to view on a desktop computer screen, let alone a mobile phone. However, we have virtually infinite space to work with in VR. Let's take a look.

I came across this awesome Histomap chart depicting the history of the world, produced in 1931 by John B. Sparks for Rand McNally. The original is 158 cm tall by 31 cm wide, with an aspect ratio of about 1:5. We'll map it onto a half of the cylinder. That's 180 degrees, twice:

Let's VR it, as follows:

  1. Move Cylinder 3 out of the way and set its Position to (3, 1.5, -3.5).

  2. Create a new cylinder by navigating to GameObject | 3D Object | Cylinder, set its Position to (0, 11.5, 0), and name it...

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