Understanding the Unity characters
A first-person character is such a key asset in a VR project that we really should understand its components inside out. So, before we go about building one for our project, it would be a good idea to take a close look at the built-in components and standard assets that Unity provides.
Unity components
As you probably know, each Unity game object contains a set of associated components. Unity includes many types of built-in components, which you can see by browsing the Component menu in the main menu bar. Each component adds properties and behaviors to the object that it belongs to. A component's properties are accessible via the Unity editor's Inspector panel and scripts. A script attached to a game object is also a type of component, and may have properties that you can set in the Inspector panel.
The component types used to implement first-person characters include the Camera, Character Controller, and/or Rigidbody, and various scripts. Let's review each...