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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

The six core objectives

The exam will mainlyfocus on scripting and the use of Unity'sApplication Programming Interface(API), Animation Controller, particles, rendering, and more. The whole idea is to get you familiar with what Unity has to offer you as a programmer. Unity has categorized their exam into core sections, which is a nice way of separating the workload up for the exam.

The six core objectives are as follows:

  • Programming core interactions
  • Working in the art pipeline
  • Developing application systems
  • Programming for scene and environment design
  • Optimizing performance and platforms
  • Working in professional software development teams

Let's look at these in more detail.

Programming core interactions

When we load up our first blank scene in Unity, we will be controlling objects (or, as Unity likes to call them, game objects), moving, rotating, and/or expanding...

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