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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI 2. Finite State Machines FREE CHAPTER 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Randomness in games

Game designers and developers use randomness in game AI to make the game and characters more realistic and varied by not making the same decision or taking the same action again and again.

Let's take an example of a typical soccer game. One of the rules of a soccer game is to award a direct free kick if one player commits a foul while trying to possess the ball from the opposing team. Now, instead of giving a foul and a free kick all the time whenever that foul happens, the game developer can apply a probability so that the game rewards with a direct freekick only 98 percent of all the fouls. As a result, most of the time, the player gets a direct freekick; but when that remaining two percent happens, it can provide emotional feedback to the players from both the teams (assuming that you are playing against another human). The other player would feel angry...

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