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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – creating the NavMesh


Unity can automatically generate a NavMesh from any meshes that exist in a scene. To do so, the mesh must first be marked as static, just as we did for lightmaps. However, we do not want or need to be able to navigate the roofs of our city, so we make use of a special list of settings for dictating what type of static each object will be:

  1. Select the city from the Hierarchy window and click on the down arrow to the right of Static in the Inspector window and we can take a look at the options available for static objects as follows:

    • Nothing: This option is used to quickly deselect all the other options. If all the others are unchecked, this one will be checked.

    • Everything: Using this option, you can quickly select all the other options. When all of them are checked, this one will also be checked. The checkbox next to the Static label in the Inspector window performs the same function as checking and unchecking the Everything checkbox.

    • Lightmap Static:...

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