Animations
The next topic we will be covering is animation. As we explore animations in Unity, we will be creating some targets for our tank to shoot at. Much of the power of Unity's animation system, Mecanim, lies in working with humanoid characters. But, setting up and animating human type characters is a book unto itself, so it will not be covered here. However, there is still much we can learn and do with Mecanim.
Before we continue with the explanation of the animation import settings, we need an animated model to work with. We have one last set of assets to import to our project. Import the
Target.blend
andTarget.png
files into theTargets
folder of our project. Once imported, adjust the Import Settings window on the Model page for the target, just as we did for the tank. Now switch to the Rig tab.The Animation Type attribute tells Unity what type of skeleton the current model is going to use when animating.
The Humanoid option adds many more buttons and switches to this page for working...