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Unity AI Programming Essentials

You're reading from   Unity AI Programming Essentials Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Length 162 pages
Edition 1st Edition
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Author (1):
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Curtis Bennett Curtis Bennett
Author Profile Icon Curtis Bennett
Curtis Bennett
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Summary

Our AI characters need to be able to move between different points in our scene in an intelligent way, and we looked at pathfinding AI systems that helped us do that. We tried three different ones: Quick Path, React, and RAIN. But our characters need to be able to do more than just walk from one point to a second one in our levels. In the next chapter, we will extend what we have learned about pathfinding here by seeing how to set up patrolling behaviors for our characters. This will be the start for having characters walk around a level in a realistic way.

You have been reading a chapter from
Unity AI Programming Essentials
Published in: Dec 2014
Publisher:
ISBN-13: 9781783553556
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