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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

The future of Mono and Unity


As we know, Unity does not use the latest and greatest Mono project code from http://www.mono-project.com, but an internally-customized version with some internal bug fixes.

Note

The actual Mono tweaks made by Unity Technologies can be found in the following GitHub repository:

https://github.com/Unity-Technologies/mono/

As an unfortunate consequence of how various components of the Mono Framework are licensed, Unity Technologies has only been able to update Mono on an infrequent basis. The occasions on which this task were accomplished was with the release of Unity 4, when they upgraded to Mono 2.6, and shortly afterwards version 2.6.5 back in mid-2010, which supports .NET 2.0/3.5 features. But, at the time of publication, the latest version of Mono, version 4.0, was released in May 2015, and supports .NET 4.5 features. This puts Unity's implementation about 5 years behind in terms of C# language and .NET framework features, which has drawn the ire of many Unity...

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