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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

There's no such thing as "finished"


We'll be learning a lot about iteration throughout this book. Some game developers who produce content for fixed media like game disks and cartridges are used to producing a "gold master"—the final build of the game—and calling it a day. One of the joys of deploying games to the web or mobile is that they're never truly finished. You can continue tweaking your web games and modifying them until you end up with a far more fun and polished game than you started with.

If you follow Flashbang Studios on Twitter or if you read the studio's blog, you'll see that it's constantly modifying and improving its games, even years after they were "finished". The Flashbang team continued to tweak and modify Off-Road Velociraptor Safari even three years after the game was finished.

Likewise, we'll be creating some games that are raw and unfinished at first. But as we learn more about how to program the crucial bits and pieces common to many games, we'll keep revisiting our rough, early games to add those pieces and improve them.

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Unity 4.x Game Development by Example: Beginner's Guide - Third Edition
Published in: Dec 2013
Publisher: Packt
ISBN-13: 9781849695268
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