Time for action – animate the Paddle
Jump back into your
MouseFollow
Script if you're not there already by double-clicking on it in the Project panel.Change the line of code in the
Update
function ever so slightly so that it reads as follows:function Update () { transform.position.x += 0.2; }
The changes are very subtle. We added a plus sign (+
) before the equals to sign (=
), and we made the number smaller by adding a zero and a decimal place in front of it, changing it from 2
to 0.2
.
Save the Script and test your game. The Paddle should scoot out the way, and fly straight off the right-edge of the screen!
What just happened – what witchcraft is this?
We made the 2
smaller, because the Paddle would have just rocketed off the screen in a twinkling and we may not have seen it. But, there's a tiny bit of code magic going on in that +=
bit.
By changing the transform.position.x
property with +=
instead of =
, we're saying that we want to add 0.2
to the x
property on every update. The...