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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Particle Systems

When you think of visual effects in a video game, the first thing that pops into your head most likely is the trails of legendary weapons in ARPGs or the amazing explosions from intense first-person-shooter campaigns. Whatever popped into your head, there are systems that allow for these effects to happen. Particle Systems allow for the spawning of meshes with certain rules to create these effects. Two of them in Unity are Shuriken and VFX Graph.

Shuriken

This system is full of features to help spawn 3D meshes (structural collection of vertices, edges, and faces that define a 3D object). You can create fire embers, trails, explosions, smoke, and everything else to help sell the experience that has been defined. As you can see in Figure 9.26 there are a lot of options to go over. We will leave the explanation of this to the examples covered in Chapter 12, Finishing Touches when we create Shuriken-based effects.

Some high-level knowledge of Shuriken to...

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