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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Asset finalization

This section will be awesome. There are so many great art assets and finishing touches that we can go over. Here is a list of tools we used that may help you in your projects in the future:

  • Stylized pass on assets
  • Detail normals
  • Architecture cleanup
  • Texture blending
  • Environment clutter
  • Detail meshes
  • Effects
  • Cinematics
  • Secondary animation

The way we will go through these sections is that we will have an explanation of why we will be doing this for our project, which may help you decide if you need to perform these polishing touches on your own projects in the future. After that, we will cover the literal steps that we took so that you can see how they are done. Interestingly, the actual steps we are taking may not be the only way to achieve these finishing touches. The best way to take these actions is as a concept or a starting point as the needs will be different for your project. We will begin...

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