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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

The Unity interface

The interface for Unity is separated into several major components. In Figure 1.9 below, we will go over the scene (red) and the items within its interface as well as how to manipulate their properties in the inspector (orange). Then we will go into items that aren’t active in the scene but are available to add in the project window (yellow). Finally, we will go over the game view (green) and the package manager (separate from Figure 1.9).

Figure 1.9: Overall interface

Scene view and hierarchy

The scene view and hierarchy work in tandem. The hierarchy is how the scene will be rendered when the game is played. The scene view allows you to manipulate the GameObjects and their values in real time. Furthermore, when the editor is in Play mode, the game can make changes to the GameObjects in the hierarchy.

When the GameObjects are being manipulated in Play mode, to include if you change them yourself in the scene view, after you...

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