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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Implementing basic glide locomotion

Locomotion refers to moving around the scene in a continuous way. In this first example, we'll implement a basic glide locomotion mechanic using the thumbstick on your hand controller to move you in a given direction. We'll start with moving forward (and backward) with a vertical push of the thumbstick. There are several ways you can decide what "forward" means, either based on the direction the player is looking (camera forward direction) or based on the direction the hand controller is pointing, or by using the horizontal press of the thumbstick to rotate. Our script will support all these options: camera forward, hand forward, and thumbstick rotate.

Caution is advised when using glide locomotion in VR as it can cause motion sickness in some players. For this reason, teleportation is often the preferred mechanism in VR. This can be mitigated, for example, if the player is driving "inside" a vehicle because...
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