Getting started with AR
In this section, we will create a new URP project and perform the necessary steps to prepare our project for AR. These steps include the following:
- Creating the URP project. We've created many projects in this book, but they have mostly used the 2D or 3D template. The project in the book is based on the URP template.
- Installing the plugins necessary for AR. Luckily for us, as you'll see shortly, there is a streamlined approach to adding the AR libraries.
- Once the plugins have been installed, we need to make a few changes to the player settings so we can successfully deploy to mobile devices.
- Lastly, we will import the packages required for AR. There is a common foundation package and packages specific to iOS and Android.
That's a lot of ground to cover, even before we start adding our own custom functionality. However, once you have an understanding of the process, you'll be up and running in your projects in no...