In this recipe, we'll learn to animate the hat of the Unity potato-man character in response to a jump event.
Animating body parts for character movement events
Getting ready
For this recipe, we have prepared the files you need in folder 08_03.
How to do it...
To animate body parts for character movement events, follow these steps:
- Create a new Unity 2D project.
- Import the provided PotatoManAssets package into your project.
- Increase the size of the Main Camera to 10.
- Set up the 2D gravity setting for this project – we'll use the same setting as from...