In order to get started with implementing the sensing system, you can jump right into the example provided for this chapter, or set up the scene yourself, by following these steps:
- Let's create a few barriers to block the line of sight from our AI character to the tank. These will be short but wide cubes grouped under an empty game object called Obstacles.
- Add a plane to be used as a floor.
- Then, we add a directional light so that we can see what is going on in our scene.
As you can see in the example, there is a target 3D model, which we use for our player, and we represent our AI agent using a simple cube. We will also have a Target object to show us where the tank will move to in our scene.
For simplicity, our example provides a point light as a child of the Target so that we can easily see our target destination in the game view. Our scene hierarchy...