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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Finding objects in range


Over the course of a game we often need to know what objects are around a particular point in space. Some examples are to determine the number of bad guys immediately around the player, to find the number of zombies near a grenade explosion, or to discover the number of skeletons to throw back from a Gust of Wind spell. In this recipe, we will learn how to perform a radial search of Torque 3D's scene graph for objects of interest.

How to do it...

The following code snippet performs a search for all the ShapeBase objects within five meters of a given position in the world:

echo("Starting search...");

%worldPos = "0 0 241";
initContainerRadiusSearch(%worldPos, 5,
                          $TypeMasks::ShapeBaseObjectType);
%obj = containerSearchNext();
while(%obj != 0)
{
   echo("Found object: " @ %obj.getId());

   %obj = containerSearchNext();
}

echo("Finished search.");

The console output will look similar to the following screenshot:

How it works...

The initContainerRadiusSearch...

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