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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Displaying metrics (such as FPS) from the console


While building a game, it can be useful to see various performance statistics from Torque 3D. Examples include frames per second (FPS) and milliseconds per frame (mspf) counters, as well as the number of polygons rendered. In this recipe, we will learn how to display these performance statistics as a heads-up display by entering commands into the console.

Getting ready

For this recipe, we will be working with the console while a game is running. Start up your own game or launch the FPS Tutorial game that comes with Torque 3D, and load a level to run your character through.

How to do it...

In the following steps we will display various metrics on the screen:

  1. Open the console using the tilde (~) key.

  2. Enter the following at the bottom of the screen:

    metrics("fps gfx");
    

A white box containing a number of FPS and GFX counters appears at the top of the screen. The following screenshot shows the FPS and GFX metrics displayed over the top of the FPS...

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