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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Initializing the Vulkan instance

To start using Vulkan, we need to create a Vulkan instance. One can think of a Vulkan instance as a way of initializing the Vulkan library. To create one, you need to provide a set of required and optional information such as application name, engine name, version, and a list of desired layers and extensions.

In this recipe, you will learn how to create a Vulkan instance.

Getting ready

Instantiating the VkApplicationInfo structure used to create an instance requires the version of the application and the Vulkan API version. The former can be created using the VK_MAKE_VERSION macro, while the latter can be provided as one of the preprocessor definitions available in the SDK.

How to do it…

With all of those in hand, all we need to do is create a Vulkan instance:

  1. Create an instance of the VkApplicationInfo structure first:
    const VkApplicationInfo applicationInfo_ = {
        .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO...
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